Zope 3 Training for Plone Developers: Syllabus

Course Objectives

Plone developers are already productive and innovative. But the new Zope 3 component architecture, which is part of Plone 2.5 and above, makes it even easier and faster to build powerful add-on Products that are both manageable and reusable.

Zope 3 enables you to develop products as collections of components. The Zope 3 Training for Plone Developers course provides students with the knowledge required to create these components. This course is intended for students with little or no Zope 3 knowledge but at least some experience developing add-on Products for Plone using the Archetypes framework.

Prerequisites

To succeed fully in this course, students should already

  • have a good understanding of the Python programming language
  • have a good understanding of the Plone CMS from a user perspective (ie how to access a Plone site, add content items, etc).
  • know how to install and run Zope 2 and Plone on your OS of choice.
  • understand the difference between TTW development and filesystem development for Zope 2.
  • understand the basics of creating a filesystem product that can be deployed into a Zope 2 instance (ie content types, skins, etc).

Goals

Upon completion of this course, you should be able to

  • understand relationship between Zope 2 and Zope 3.
  • understand what the basic Zope 3 concepts (interfaces, adapters, utilities, browser views) are and how to use them.
  • understand Zope 3 schema's (zope.schema) and how they relate to Archetypes schema's
  • understand the basics of using zope.formlib.
  • understand Zope 3 annotations (zope.app.annotations).
  • understand how to write functional tests using zope.testbrowser.
  • create a filesystem add-on product for Plone which uses zope.formlib and zope.schema to describe content types.
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